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Functional improvement of hemiparetic upper limb after a virtual reality-based intervention with a tabletop system and tangible objects

机译:基于桌面系统和有形物体的虚拟现实干预后半六半肢体的功能改进

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Rehabilitation of the hemiparetic upper limb after stroke is a common challenge for neurorehabilitation units. Recent advances in behavioural neuroscience and neuroimaging techniques have provided current insights of brain plasticity mechanisms that support the functional improvement after an injury to the brain. Different interventions have provided evidence of improvement associated to cortical reorganization. Initial studies report the benefits of virtual reality interventions to recreate enriched and controlled environments that promote brain plasticity mechanisms. This paper presents a novel virtual reality-based tabletop system that focuses on the motor learning principles to promote functional improvement of the hemiparetic upper limb in chronic individuals with stroke. The system allows users to perform a set of exercises that train different movements and skills interacting with or without tangible objects. A preliminary study to determine the clinical effectiveness and acceptance of a virtual reality-based intervention is provided.
机译:中风后偏瘫患者的康复是神经睡眠单位的常见挑战。行为神经科学和神经影像技术的最新进展提供了对脑塑性机制的电流见解,该机制支持伤害大脑后的功能改善。不同的干预措施提供了与皮质重组相关的改进的证据。初步研究报告了虚拟现实干预的利益,以促进促进脑塑性机制的富集和受控环境。本文提出了一种新的虚拟现实基础桌面系统,专注于电机学习原则,以促进血液内半肢的功能性改进慢性患者中风。该系统允许用户执行一组练习,该练习培训与或没有有形物体的不同动作和技能。提供了确定基于虚拟现实干预的临床效果和接受的初步研究。

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