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A participatory design framework for the gamification of rehabilitation systems

机译:康复系统的游戏的参与式设计框架

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In recent years games and game technology have been used quite widely to investigate if they can help make rehabilitation more engaging for users. The underlying hypothesis is that the motivating qualities of games may be harnessed and embedded into a game-based rehabilitation system to improve the quality of user participation. In this paper we present the PACT framework which has been created to guide the design of gamified rehabilitation systems; placing emphasis on people, aesthetics, context, and technology from the beginning of a design and development process. We discuss the evolution of PACT from our previous GAMER framework, which was used to develop a range of games for upper arm stroke rehabilitation with natural user interfaces. GAMER was established to guide the design of rehabilitation games from the viewpoint of a designer, whereas with PACT greater emphasis has been placed on an inclusive design process. We provide a detailed work flow illustration for the use of PACT in the development of rehabilitation systems and provide examples of practical design and analysis tools that improve the quality of workflow in PACT.
机译:近年来,游戏和游戏技术已被广泛使用,以调查它们是否有助于使康复更加接触用户。潜在的假设是可以利用游戏的激励品质,并嵌入基于游戏的康复系统,以提高用户参与的质量。在本文中,我们介绍了创建的协议框架,以指导游戏康复系统的设计;从设计和开发过程开始,强调人员,美学,背景和技术。我们讨论了我们以前的游戏框架的协议的演变,该框架用于通过自然用户界面开发一系列用于上臂笔划康复的游戏。建立了游戏玩家,以指导设计师的角度来指导康复游戏的设计,而契约更加重视,以包容性的设计进程。我们为在康复系统开发中使用协议提供了详细的工作流程图,并提供了改善PACT中工作流程质量的实用设计和分析工具的例子。

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