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Physically accurate velocity distribution profiles for use in virtual reality training for prosthetic limbs

机译:用于假肢肢体的虚拟现实培训的物理准确的速度分布型材

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Virtual reality has been used in many areas of application, from training to simulation. There is an increasing interest in using VR for training persons for prosthetic limb control. In a prosthesis, a myoelectric signal map to the velocity or position of a prosthetic joint. There is little evidence on what is the appropriate mapping between the myoelectric input and the prosthetic joint output. There is a possibility that a poor mapping will hinder the training. This study is the first stage in the process to understand this mapping, by studying the distribution of velocities in the intact arm in a conventional Fitts law test. What is observed is a wide range of velocities, decreasing in frequency as the velocity increases. This implies that for VR training to be effective a wide range of velocities need to be used in that training.
机译:虚拟现实已被用于许多应用领域,从培训进行仿真。使用VR越来越兴趣,用于对假肢控制的培训人员进行培训。在假体中,磁铁信号映射到假体关节的速度或位置。几乎没有证据表明,肌电输入与假体关节输出之间的适当绘图是什么。有可能的可能性糟糕的映射会阻碍培训。本研究是在传统FITS法检测中研究完整臂中的速度分布的过程中的第一阶段。观察到的是广泛的速度,随着速度的增加而减小频率。这意味着对于VR训练有效,在该训练中需要使用各种速度。

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