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Virtual anatomical interactivity: developing a future rehabilitation aid for survivors of Acquired Brain Injury

机译:虚拟解剖互动:制定未来脑损伤幸存者的未来康复援助

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Anatomically realistic virtual upper extremities with analogous true range of motion were developed and made available in a platform of video game-like exercises and tasks to pilot test relearning to plan and execute purposeful motor control and related executive function in survivors of acquired brain injury. The platform game-play is designed for survivors disabled from using physical extremities due to brain injury and for other conditions of brain-motor malfunction. Survivors control virtual upper extremities (before being able to control physical extremities), in order to simulate on-screen physical exercises and task completions, i.e. they stimulate brain processes for pre-action planning and training. This paper describes several imagery (visualization) methods of virtual reality rehabilitation, reports on use of a virtual anatomical interactivity ("VAI") platform by twelve participant/survivors of acquired brain injury and suggests opportunities for expanded collaborative research.
机译:具有类似于真正的运动范围的解剖学现实的虚拟上肢,并在视频游戏的平台上提供了可用的视频游戏练习和任务,以试验检验重新测试,以计划和执行获得的脑损伤的幸存者中的有目的的电机控制和相关的行政功能。由于脑损伤和脑电机故障的其他条件,平台游戏播放专为使用物质肢体而禁用的幸存者。幸存者控制虚拟上肢(在能够控制物质之前),以模拟屏幕上的物理锻炼和任务完成,即它们刺激脑部流程进行前行动规划和培训。本文介绍了虚拟现实康复的几种图像(可视化)方法,关于使用预测的脑损伤的十二个参与者/幸存者的虚拟解剖交互(“Vai”)平台的报告,并为扩大的协作研究提供了机会。

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