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Videogaming for wayfinding skills in children who are blind

机译:盲目的儿童的WADEFINDING技能视频游戏

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摘要

There are several problems faced by people who are blind when navigating through unfamiliar spaces, and especially open spaces. One way to mitigate these problems is by getting to know the spaces prior to actual navigation, through the use of virtual environments represented through audio and haptic interfaces. In exploring the possibilities for further improving navigation through such spaces; it was especially interesting to study the option of simulating the real body movement of a learner who is n during his interaction with a virtual environment. To achieve this the design, implementation and impact evaluation of an audio and haptic-based videogame called MovaWii is proposed, in which a real physical space is represented virtually, where learners who are blind interact through their own body movements and use of the Wiimote controllers of the Nintendo Wii console in order to navigate through unknown virtual spaces. The results demonstrated a videogame that allows for the development of orientation and mobility skills in learners who are blind, as it serves as a supporting tool for the construction of a mental map of the virtual space navigated through the integration of its audio and haptic components. In addition, learners could transfer the information obtained from virtual to the real world physical space, through which they were then able to navigate autonomously and efficiently.
机译:在通过不熟悉的空间导航时,有几个人面临的问题,尤其是盲目的空间。减轻这些问题的一种方法是通过使用通过音频和触觉接口表示的虚拟环境来了解实际导航之前的空格。探索通过这些空间进一步改善导航的可能性;研究在与虚拟环境互动期间模拟学习者的真实机身运动是特别有趣的。为实现这一目标,提出了一种名为MovaWII的视频和触觉的视频游戏的设计,实现和影响评估,其中实际空间几乎代表,其中盲人通过自己的身体运动和使用Wiimote控制器互动的学习者Nintendo Wii控制台才能浏览未知的虚拟空间。结果展示了一种视频游戏,其允许在盲人的学习者中开发方向和移动技能,因为它是通过集成其音频和触觉组件的集成来构建虚拟空间的心理贴图的支持工具。此外,学习者可以将从虚拟的信息转移到真实世界的物理空间,然后他们能够自主和有效地导航。

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