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A Microcell Oriented Load Balancing Model for Collaborative Virtual Environments

机译:用于协作虚拟环境的Microcell面向负载平衡模型

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In this paper, we present a microcell oriented load balancing mechanism in the context of a hybrid MMOG (massively multiplayer online game) architecture. The objective of the proposed approach is to define a fair load balancing model for peer-to-peer MMOGs and virtual environments that minimizes peer-to-peer distortions in the overlays. In the case of an overloaded server, the proposed approach identifies appropriate microcell (s) that reduces overlay maintenance cost and minimizes inter-server communications. The load is relieved by devolving these microcells to the other less loaded servers. The model is justified through extensive simulation.
机译:在本文中,我们在混合MMOG(大量多人在线游戏)架构的背景下介绍了一种微大致导向的负载平衡机制。该方法的目的是为点对点MMOGS和虚拟环境定义公平负载平衡模型,可最大限度地减少叠加中的对等失真。在超载服务器的情况下,所提出的方法识别适当的微小区,其降低覆盖维护成本并最大限度地减少服务器间通信。通过将这些微蜂窝延伸到另一个较少负载的服务器来缓解负载。该模型通过广泛的模拟是合理的。

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