首页> 外文会议>Stereoscopic Displays and Applications Conference >Evaluating Methods for Controlling Depth Perception inStereoscopic Cinematography
【24h】

Evaluating Methods for Controlling Depth Perception inStereoscopic Cinematography

机译:控制深度感知直观电影摄影的评估方法

获取原文

摘要

Existing stereoscopic imaging algorithms can create static stereoscopic images with perceived depth controlfunction to ensure a compelling 3D viewing experience without visual discomfort. However, current algorithmsdo not normally support standard Cinematic Storytelling techniques. These techniques, such as object movement,camera motion, and zooming, can result in dynamic scene depth change within and between a series of frames(shots) in stereoscopic cinematography. In this study, we empirically evaluate the following three types ofstereoscopic imaging approaches that aim to address this problem. (1) Real-Eye Configuration: set camera separation equal to the nominal human eye interpupillary distance.The perceived depth on the display is identical to the scene depth without any distortion. (2) Mapping Algorithm:map the scene depth to a predefined range on the display to avoid excessive perceived depth. A new methodthat dynamically adjusts the depth mapping from scene space to display space is presented in addition to anexisting fixed depth mapping method. (3) Depth of Field Simulation: apply Depth of Field (DOF) blur effectto stereoscopic images. Only objects that are inside the DOF are viewed in full sharpness. Objects that are faraway from the focus plane are blurred. We performed a human-based trial using the ITU-R BT.500-11 Recommendation to compare the depthquality of stereoscopic video sequences generated by the above-mentioned imaging methods. Our results indicatethat viewers' practical 3D viewing volumes are different for individual stereoscopic displays and viewers cancope with much larger perceived depth range in viewing stereoscopic cinematography in comparison to staticstereoscopic images. Our new dynamic depth mapping method does have an advantage over the fixed depthmapping method in controlling stereo depth perception. The DOF blur effect does not provide the expectedimprovement for perceived depth quality control in 3D cinematography. We anticipate the results will be ofparticular interest to 3D filmmaking and real time computer games.
机译:现有的立体成像算法可以创建具有感知深度控制功能的静态立体图像,以确保不受视觉不适的令人信服的3D观看体验。然而,目前的算法通常不支持标准的电影讲故事技术。这些技术,例如对象运动,相机运动和缩放,可以导致立体电影摄影中的一系列帧(镜头)内部和之间的动态场景深度变化。在本研究中,我们经验评估以下三种类型的旨在解决这个问题的镜片成像方法。 (1)实心配置:设置相机分离等于标称人眼内距离。显示屏上的感知深度与场景深度相同而没有任何失真。 (2)映射算法:将场景深度映射到显示屏上的预定范围,以避免过度感知深度。除了Anexisting固定深度映射方法之外,还可以动态调整从场景空间的深度映射到显示空间。 (3)景深仿真:应用景深(DOF)模糊效果对立体图像。只有DOF内部的对象都是完全清晰度的。从焦点飞机遥远的物体模糊。我们使用ITU-R BT.500-11建议进行了基于人的试验,用于比较由上述成像方法产生的立体视频序列的宽度。我们的研究结果indicatethat观众的实际3D观看容积为个人立体显示器不同,并且观众大得多的感知深度范围cancope在相比于staticstereoscopic图像观看立体电影摄影。我们的新动态深度映射方法具有在控制立体深度感知的固定深度映射方法方面具有优势。 DOF模糊效果不提供3D电影摄影深度质量控制的预期管理。我们预计结果将是3D电影制作和实时计算机游戏的题目。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号