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Measuring Visual Discomfort associated with 3D Displays

机译:测量与3D显示器相关的视觉不适

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Some people report visual discomfort when watching 3D displays. For both the objective measurement of visual fatigueand the subjective measurement of visual discomfort, we would like to arrive at general indicators that are easy to applyin perception experiments. Previous research yielded contradictory results concerning such indicators. We hypothesizetwo potential causes for this: 1) not all clinical tests are equally appropriate to evaluate the effect of stereoscopic viewingon visual fatigue, and 2) there is a natural variation in susceptibility to visual fatigue amongst people with normal vision.To verify these hypotheses, we designed an experiment, consisting of two parts. Firstly, an optometric screening wasused to differentiate participants in susceptibility to visual fatigue. Secondly, in a 2x2 within-subjects design (2D vs 3Dand two-view vs nine-view display), a questionnaire and eight optometric tests (i.e. binocular acuity, fixation disparitywith and without fusion lock, heterophoria, convergent and divergent fusion, vergence facility and accommodationresponse) were administered before and immediately after a reading task. Results revealed that participants found to be more susceptible to visual fatigue during screening showed a clinicallymeaningful increase in fusion amplitude after having viewed 3D stimuli. Two questionnaire items (i.e., pain andirritation) were significantly affected by the participants' susceptibility, while two other items (i.e., double vision andsharpness) were scored differently between 2D and 3D for all participants. Our results suggest that a combination offusion range measurements and self-report is appropriate for evaluating visual fatigue related to 3D displays.
机译:有些人在观看3D显示时,报告视觉不适。对于视觉既客观测量fatigueand视觉不适的主观测量,我们想在这个很容易applyin感知实验一般指标到达。以前的研究产生了关于这些指标相互矛盾的结果。我们hypothesizetwo对于这种潜在的原因:1)不是所有的临床试验都同样适合于评估立体viewingon视觉疲劳的效果,和2)存在易感性的视觉疲劳之间的人与正常vision.To自然变化验证这些假设,我们设计了一个实验,由两个部分组成。首先,将验光筛选wasused分化参与者易感性视觉疲劳。其次,在2×2被试内设计(2D VS 3Dand两视图VS九视图显示器),问卷和八个验光测试(即双眼视力,固定disparitywith和无融合锁,隐斜视,会聚和发散融合,辐辏设施和accommodationresponse)的阅读任务后,之前并立即执行。结果表明,参与者发现视觉疲劳更敏感期间已经观察3D刺激后筛选表明在融合振幅的clinicallymeaningful增加。两个问卷项目(即疼痛andirritation)均显著由参与者的易感性的影响,而其他两个项目(即,复视andsharpness)的2D和3D之间不同的得分为所有参与者。我们的研究结果表明,组合offusion范围内测量和自我报告是适当的评估与3D显示器的视觉疲劳。

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