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Subband analysis and synthesis of real-world textures for objective and subjective determination of roughness

机译:粗糙度的实际纹理的子带分析与综合

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In a previous study we investigated the roughness of real world textures taken from the CUReT database. We showed that people could systematically judge the subjective roughness of these textures. However, we did not determine which objective factors relate to these perceptual judgments of roughness. In the present study we take the first step in this direction using a subband decomposition of the CUReT textures. This subband decomposition is used to predict the subjective roughness judgments of the previous study. We also generated synthetic textures with uniformly distributed white noise of the same variance in each subband, and conducted a perceptual experiment to determine the perceived roughness of both the original and synthesized texture images. The participants were asked to rank-order the images based on the degree of perceived roughness. It was found that the synthesis method produces images that are similar in roughness to the original ones except for a small but systematic deviation.
机译:在以前的一项研究中,我们调查了从卷曲数据库中取出的真实世界纹理的粗糙度。我们表明,人们可以系统地判断这些纹理的主观粗糙度。但是,我们没有确定哪些客观因素与这些粗糙度的判断有关。在本研究中,我们使用曲线纹理的子带分解在此方向上沿着该方向进行第一步。该子带分解用于预测前一项研究的主观粗糙度判断。我们还产生了具有均匀分布的白噪声的合成纹理,在每个子带中具有相同的差异,并进行了感知实验,以确定原始和合成纹理图像的感知粗糙度。要求参与者根据感知粗糙度的程度对图像进行排序。发现合成方法产生与原始粗糙度相似的图像,除了小但系统的偏差。

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