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Subband analysis and synthesis of real-world textures for objective and subjective determination of roughness

机译:子带分析和真实纹理合成,用于客观和主观确定粗糙度

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In a previous study we investigated the roughness of real world textures taken from the CUReT database. We showed that people could systematically judge the subjective roughness of these textures. However, we did not determine which objective factors relate to these perceptual judgments of roughness. In the present study we take the first step in this direction using a subband decomposition of the CUReT textures. This subband decomposition is used to predict the subjective roughness judgments of the previous study. We also generated synthetic textures with uniformly distributed white noise of the same variance in each subband, and conducted a perceptual experiment to determine the perceived roughness of both the original and synthesized texture images. The participants were asked to rank-order the images based on the degree of perceived roughness. It was found that the synthesis method produces images that are similar in roughness to the original ones except for a small but systematic deviation.
机译:在先前的研究中,我们调查了来自CUReT数据库的真实世界纹理的粗糙度。我们表明人们可以系统地判断这些纹理的主观粗糙度。但是,我们没有确定哪些客观因素与粗糙度的这些感知判断有关。在本研究中,我们使用CUReT纹理的子带分解朝这个方向迈出了第一步。该子带分解用于预测先前研究的主观粗糙度判断。我们还生成了在每个子带中均具有相同方差的均匀分布白噪声的合成纹理,并进行了感知实验以确定原始纹理图像和合成纹理图像的感知粗糙度。要求参与者根据感知到的粗糙程度对图像进行排序。发现该合成方法产生的图像的粗糙度与原始图像相似,除了很小但系统的偏差。

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