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Interactive Narratives: Exploring the Links between Empathy, Interactivity and Structure

机译:互动叙述:探索同理心,交互性和结构之间的联系

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Interactive narratives have long been advocated as having the potential to create more immersive and transformative experiences for audiences by adding the pleasure of agency. In practice, however, finding the balance between sufficient interactivity for agency and narrative structure has been difficult. This paper proposed a model of interactive narrative, which encased interactivity within a strong narrative structure, as the best model to increase audience entertainment. In order to test the hypothesis that such a model would out perform its linear counterpart in terms of audience entertainment- two separate audience studies were conducted. The first study tested an interactive drama for television and the second study tested two interactive narrative based advertisements. When anaylsing the two studies there was a surprising result- in each case audience empathy was consistently and significantly increased by the addition of interactivity. This discovery suggests links between empathy and interactivity, and has exciting implications about the role of empathic stress and structure in the creation of future models of interactive narratives.
机译:互动叙事长期以来一直主张有潜力通过增加机构的乐趣创造观众更加身临其境和变革的经验。然而,在实践中,发现机构和叙事结构足够交互之间的平衡困难。本文提出了一种互动叙事模型,它在强大的叙事结构中包装了相互作用,作为增加观众娱乐的最佳模型。为了测试这样一个模型将在观众娱乐方面执行其线性对应的假设 - 进行了两个独立的观众研究。第一项研究测试了电视的交互式戏剧,第二研究测试了两个基于交互式叙事的广告。当Aaylsing这两项研究时,令人惊讶的结果 - 在每种情况下,观众同情始终如一地通过添加交互来显着增加。这次发现表明同理心和交互之间的联系,并对同情压力和结构在创建未来的互动叙事模型中的作用方面具有激动的影响。

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