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An Improved Algorithm Based on Sub-structures for Creating Virtual Plant

机译:一种基于子结构的改进算法,用于创建虚拟工厂

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L-systems are powerful rule-based languages for modeling fractal objects and their animation in the fields of virtual plant. But the efficiency of this parallel algorithm needs to be improved because many times rewriting will cost much time and waste lot of computer memory. In this article, an improved algorithm based on the idea of sub-structure is proposed to ameliorate L-systems. Those structures with same features that appear frequently during the process of production iteration are defined as different sub-structures. In the following repetitive process, when the same structure appears, the program will directly paste this sub-structure to the designated position instead of calculating again. Through this method, the storage size of the geometrical information can be decreased and the efficiency of modeling virtual plant can be improved.
机译:L-Systems是基于强大的规则语言,用于在虚拟工厂的字段中建模分数对象及其动画。但是需要提高这种并行算法的效率,因为许多时候重写将花费大量时间和浪费大量的计算机内存。在本文中,提出了一种基于子结构思想的改进算法,以改善L-Systems。这些结构具有相同的特征,其在生产迭代过程中经常出现为不同的子结构。在以下重复过程中,当出现相同的结构时,程序将直接将该子结构粘贴到指定位置而不是再次计算。通过这种方法,可以降低几何信息的存储大小,并且可以提高建模虚拟工厂的效率。

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