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A Model for Massively Multiplayer Role-playing Games System Performance

机译:大型多人角色播放游戏系统性能模型

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摘要

Massively multiplayer role-playing games (MMORPGs), are among the most popular types of online game. After the introduction of a typical multitiered client/server architecture for MMORPGs, a method for modeling MMORPG system performance is presented. Then experimental and analytical results for a zoned MMORPG and a seamless MMORPG are proposed. The performance model presented here can be used for automated IT resource allocation at runtime and is thus useful in the context of utility computing and on demand systems.
机译:大型多人角色播放游戏(MMORPGS),是最受欢迎的在线游戏类型之一。在引入MMORPG的典型多层客户/服务器架构之后,提出了一种用于建模MMORPG系统性能的方法。然后提出了分区MMORPG的实验和分析结果和无缝MMORPG。这里呈现的性能模型可用于运行时自动化IT资源分配,因此在公用事业计算和需求系统的上下文中是有用的。

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