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Teach and Playback of Realistic Target Reaching Movement of Virtual Human Upper Limb

机译:教学和播放现实目标达到虚拟人类上肢的运动

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The significant research objective of virtual human is to generate realistic movement like real-life person. For the most frequent daily activity of target reaching movement of human upper limb, teach and playback method is proposed to generate vivid human motion, which combines respective merits of parametric keyframe, kinematics, dynamics, and motion capture methods together. First, the tip trajectory and velocity rules are learned and estimated by a weighted least squares support vector machine (WLS-SVM) and a combined half-Gaussians model respectively. Then an inverse kinematic method with dynamic constraint, damped least squares (DLS), is used to calculate the joint angles of the upper limb. Finally, the experimental results show that once the target position is appointed, the 3D virtual human skeleton model can generate realistic reaching movement.
机译:虚拟人的重大研究目标是生成现实人的现实运动。对于最常见的每日活动的目标达到人类上肢的移动,提出了教导和播放方法来产生生动的人类运动,这将参数关键帧,运动学,动力学和运动捕获方法相结合。首先,通过加权最小二乘支持向量机(WLS-SVM)和组合的半高斯模型来学习和估计尖端轨迹和速度规则。然后,具有动态约束的反向运动方法,阻尼最小二乘(DLS)用于计算上肢的关节角度。最后,实验结果表明,一旦指定目标位置,3D虚拟人骨架模型就可以产生现实的到达运动。

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