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An Algorithm for Computing 4^M-Point DFT Based on 4-Point DFT Block

机译:基于4点DFT块计算4 ^ M点DFT的算法

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An algorithm for computing 4M-point DFT based on 4-point DFT block is developed. The new algorithm, in comparison to radix-4 FFT algorithm, requires the same number of additions and multiplications, but employs a dissimilar flow-graph. In the flow-graph of the new algorithm, the 4-point DFT blocks replace the accustomed butterfly computational networks. The new algorithm permits one 4M-point DFT to be computed using a 4-point DFT block, and the block requirements is M×4M-1. Because the total number of computational requirements of directly computing a 4-point DFT is only 16 real additions, a command block and hardware block for computing 4-point DFT may be obtained. When using a processor which integrates with a fast 4-point DFT block to compute 4M-point DFT, the speed of DFT will be faster than that of radix-4 FFT. The algorithm based on 4-point DFT block will be helpful to improve the DSP technology and speed.
机译:开发了一种基于4点DFT块计算4M点DFT的算法。新算法与RADIX-4 FFT算法相比,需要相同数量的添加和乘法,而是采用不同的流程图。在新算法的流程图中,4点DFT块替换习惯的蝴蝶计算网络。新算法允许使用4点DFT块计算一个4M点DFT,并且块要求是M×4m-1。因为直接计算4点DFT的计算要求总数仅是16个真实添加,所以可以获得用于计算4点DFT的命令块和硬件块。使用与快速4点DFT块集成的处理器进行计算4M点DFT时,DFT的速度将比拉径-4 FFT的速度快。基于4点DFT块的算法将有助于提高DSP技术和速度。

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