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Learning From Mah Jong: Towards a Multi-Agent System that can Recognize Graphic Units

机译:从Mah Jong学习:迈向一个可以识别图形单位的多代理系统

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Sketching is a major means of exploiting the first conceptual developments in architectural design. If we want to support the architect in the ideas-developing phase of design, then we need to understand the conventions of depiction and encoding in drawings. The theory of graphic units provides an extended list of such conventions that are widely used. We propose that a multi-agent system for recognition of graphic units in drawings is fruitful: agents can specialize in graphic units, a multi-agent system can deal with ambiguity through negotiation and conflict resolution, and multi-agent systems function in dynamically changing environments. We first make a multi-agent system that can do something simpler: playing Mah Jong solitary. The Mah Jong solitary system shares the following important features with a multi-agent system that can recognize graphic units: (1) specialized agents for moves; (2) negotiation between agents to establish the best move; (3) dynamically changing environment; and (4) search activity in more advanced strategies. The paper presents the theoretical basis of graphic units and multi-agents systems. The multi-agent framework and its implementation is presented. Various levels of game play are distinguished, and these are correlated to the multi-agent system. The paper shows how the findings form the basis for graphic unit recognition.
机译:素描是利用建筑设计中第一个概念发展的主要手段。如果我们希望在开发设计阶段的思想中支持架构师,那么我们需要了解图纸中的描绘和编码的约定。图形单位理论提供了广泛使用的这些约定的扩展名单。我们建议,用于识别图形中的图形单元的多智能体系是富有成效的:代理商可以专注于图形单位,多种代理系统可以通过协商和冲突解决的模糊,以及在动态变化环境中的多代理系统功能。我们首先制作一个可以做点什么更简单的多种手社系统:扮演Mah Jong Solity。 Mah Jong孤独的系统与多助理系统共享以下重要功能,可以识别图形单位:(1)用于移动的专业代理商; (2)代理人之间的谈判建立最佳举措; (3)动态变化环境; (4)在更先进的策略中搜索活动。本文介绍了图形单位和多种子剂系统的理论基础。提供了多代理框架及其实现。区分各种水平的游戏播放,这些游戏与多助理系统相关联。本文显示了研究结果如何构成图形单元识别的基础。

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