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An Object Server System for 3D Digital Design Collaboration

机译:用于3D数字设计协作的对象服务器系统

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Moving through and between computer generated 3D objects we experience a Virtual world'. Virtual Worlds have created a dream-like landscape. They also have facilitated a paradigm shift for architects working with CAD tools where they now desire to "design three-dimensional spaces in an immersed way" (Strehlke and Engeli 2001). Architects are already working in computer-moderated collaborative networked organisations. A 3D Virtual World offers a different kind of collaboration. To understand how architects might design in an 'immersed way', three experiments are described. The experiments attempt to investigate how participants experience the 3D spaces within which they collaborated. In particular, the last experiment makes use of 'shared objects' in the scene. The software chosen to create these Virtual Worlds was VRML and JAVA due to their flexibility and-rapid prototyping. Where VRML differs from most CAD languages is in its openness. This paper describes an object sharing client-server architecture based on a simple multi-user system providing navigation in CosmoPlayer 2.11 ported through Netscape. The Object Server System allows multiple clients, as avatars, and objects to be manipulated in a 3D Virtual World. The system updates the transforms of the objects explicitly allowing their transform values to be shared across multiple browser sessions.
机译:通过计算机生成的3D对象之间移动,我们体验虚拟世界。虚拟世界创造了一种像梦幻般的景观。他们还为建筑师提供了一种范式转变,适用于使用CAD工具,他们现在希望“以沉浸式方式设计三维空间”(Strehlke和Engeli 2001)。架构师已经在计算机中等的协作网络组织中工作。 3D虚拟世界提供了一种不同的合作。要了解架构师如何以“浸入的方式”设计,描述了三个实验。实验试图调查参与者如何在他们合作的3D空间中体验到其中的3D空间。特别是,最后一个实验在场景中使用了“共享对象”。选择创建这些虚拟世界的软件是由于其灵活性和快速的原型设计而导致的VRML和Java。其中VRML与大多数CAD语言的不同处于开放状态。本文介绍了一种基于在Cosmoplayer 2.11中的简单的多用户系统共享客户端 - 服务器体系结构,在Cosmoplayer 2.11中断通过Netscape。对象服务器系统允许多个客户端,作为在3D虚拟世界中被操纵的化身和对象。系统更新了显式允许其转换值跨多个浏览器会话共享的对象的转换。

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