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Network latency issue in cooperative shared haptic virtual environment

机译:合作共享触觉虚拟环境中的网络延迟问题

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A cooperative shared haptic virtual environment, where the users can kinesthetically interact and simultaneously feel each other, is beneficial for many VR simulations. A little is known about the influences of the network delay on the quality of haptic and the performance in such environments. This paper has addressed this issue by exploring the haptic sensation and the performance in a tele-handshake cooperative shared haptic system, where network emulator was exploited to simulate the real network cloud. An experiment for different delay settings has been conducted and an objective and subjective evaluation has been described. An objective evaluation of the force feedback and the performance showed that there was no noticeable effect of the delay on the force feedback, but it had a negative impact on the performance. Meanwhile, the subjective evaluation suggested that the quality of haptic sensation deteriorated as the delay increased. Nevertheless, the examined tele-handshake system was able to deliver a high quality of haptic sensation, good performance, and stability for large delays.
机译:合作共享的触觉虚拟环境,用户可以在竞争中进行互相互动并同时对彼此感受,对许多VR仿真有益。关于网络延迟对触觉质量的影响以及在这种环境中的性能的影响。本文通过探索触觉感觉和远程握手合作共享触觉系统的性能来解决了这个问题,其中利用网络模拟器模拟真实网络云。已经进行了针对不同延迟设置的实验,并描述了目标和主观评估。对力反馈的客观评价和性能表明,对力反馈的延迟没有明显的影响,但它对性能产生负面影响。同时,主观评价表明,随着延迟的增加,触觉感觉的质量恶化。尽管如此,被检查的远程握手系统能够提供高质量的触觉感觉,良好的性能和稳定性的延迟。

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