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TWO- VERSUS THREE-DIMENSIONAL DIRECT SIMULATIONS OF TURBULENT METHANE FLAME KERNELS USING REALISTIC CHEMISTRY

机译:使用现实化学的湍流甲烷火焰核的两个 - 与三维直接模拟

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Direct numerical simulations (DNS) are ideally suited to investigate in detail turbulent reacting flows in simple geometries. When considering such problems as pollutant emission or stability limits, detailed models must generally be employed to describe the chemical processes with sufficient accuracy. Due to the huge cost of such simulations, they have been mostly restricted to two-dimensional configurations up to now, leading to unsolved questions concerning the generality of the obtained results. We have recently developed a three-dimensional DNS code leading to reasonable computing times, thanks to the low-Machnumber approximation and to a new chemistry reduction technique. This code is used here to investigate the evolution of premixed methane/air flame kernels placed in a homogeneous isotropic turbulence field. This situation typifies the initial flame development after spark ignition in a gas turbine or an internal combustion engine. Laminar reference computations are carried out in one and two dimensions and are compared with turbulent results obtained in two and three dimensions. Evolution of flame surface area, stretch rate, and flame front curvature are in particular presented and show considerable differences between two-dimensional and three-dimensional computations. The interest of repeating the computations to increase the statistical validity of the results is demonstrated in two dimensions, but is not sufficient to explain the discrepancy obtained with the three-dimensional computation. Further three-dimensional simulations are nevertheless needed to quantify more precisely the observed changes (slower increase of the equivalent radius, higher stretch rate, and curvature shifted toward positive values).
机译:直接数值模拟(DNS)非常适合在简单几何形状中详细研究细节湍流反应流动。在考虑污染物排放或稳定性限制的情况下,通常必须采用详细的模型来描述具有足够精度的化学过程。由于这种模拟的巨大成本,它们主要限于目前的二维配置,导致有关所获得的结果的一般性的未解决问题。我们最近开发了一个三维DNS代码,这是由于低千米工近似和新的化学减少技术,导致了合理的计算时间。这里使用该代码来研究将预混合的甲烷/空气火焰核的演变置于均匀各向同性湍流场中。这种情况在燃气轮机或内燃机中火花点火后缩写初始火焰开发。层流参考计算在一个和两个维度中进行,并与在两个和三维中获得的湍流结果进行比较。尤其呈现火焰表面区域,拉伸速率和火焰前曲率的进化,并且在二维和三维计算之间显示了相当大的差异。重复计算以提高结果的统计有效性的兴趣在两个维度上展示,但不足以解释用三维计算获得的差异。然而,需要进一步的三维模拟来量化更精确的观察到的变化(等效半径的较慢增加,更高的拉伸速率,并且曲率朝向正值移动)。

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