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Simulation Sickness Related to Virtual Reality Driving Simulation

机译:模拟与虚拟现实驾驶模拟相关的疾病

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This paper reports on a study regarding the conditions that reduce simulation sickness in virtual reality driving simulation. Simulation sickness in virtual reality applications is frequent and thus poses a major obstacle in obtaining data from participants involved in these simulations. Many solutions have been presented by various sources on how to reduce the occurrence of simulation sickness symptoms. Nevertheless, there is not enough evidence to back up an appropriate solution that works for the majority of simulated environments and individuals. Therefore, this work was meant to find appropriate solutions of simulation sickness related to virtual reality driving simulators with a focus on the effect of adding visual assets in the simulated environment. Initially, an online survey was performed with 31 participants in order to gather unbiased users' experiences with driving simulation and virtual reality with regards to simulation sickness. Based on the information gathered from related works and suggestions of the online survey participants, the addition of motion cues and visual assets were identified as very essential when dealing with simulation sickness related to driving simulation. Therefore, new visual assets were added to enhance an already implemented simulator software in order to replicate a realistic traffic environment. An experiment with 72 participants was used to test eight hypotheses related to virtual reality driving simulation and simulations sickness. The results indicate that the addition of visual assets to the virtual reality driving simulator reduced the onset of simulation sickness and improved the driving session's duration.
机译:本文报告了关于减少虚拟现实驾驶模拟中模拟疾病的条件的研究。虚拟现实应用中的仿真疾病频繁,因此在从参与这些模拟中的参与者获取数据时构成了主要障碍。各种来源呈现了许多解决方案,了解如何减少模拟疾病症状的发生。尽管如此,没有足够的证据备份适当的解决方案,适用于大多数模拟环境和个人。因此,这项工作旨在找到与虚拟现实驾驶模拟器相关的模拟疾病的适当解决方案,重点是添加视觉资产在模拟环境中的效果。最初,使用31名参与者进行了在线调查,以便在驾驶仿真和虚拟现实方面收集无偏见的用户的经验,以便模拟疾病。根据相关工程和在线调查参与者的建议收集的信息,在处理与驾驶模拟相关的模拟疾病时,识别出致动提示和视觉资产的增加。因此,添加了新的视觉资产以增强已经实现的模拟器软件以复制现实的流量环境。有72名参与者的实验用于测试与虚拟现实驾驶模拟和模拟疾病相关的八个假设。结果表明,向虚拟现实驾驶模拟器添加视觉资产减少了模拟疾病的开始并提高了驾驶会话的持续时间。

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