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Exploring 3D Virtual World Strategies in the Chinese Environment: An Institutional-Based View

机译:探索中国环境中的3D虚拟世界策略:基于机构的视图

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摘要

Although some strategies of virtual worlds (e.g. Second Life) have been proven to be successful for attracting user acceptance in the western world, the effects of these strategies are questionable in the Chinese environment. When western model based virtual worlds plan business operations in China, they may face challenges such as government policy, law and cultural barriers. From the institutional-based view, this study provides a theoretical framework to explain 3D virtual world strategies in Mainland China, and employs the case study method to explore how the four strategies of virtual worlds (i.e. technology solution, business model, game model and virtual world culture) impact on determinants of user acceptance behavior in the Chinese environment. Two 3D virtual worlds, Second Life (western model based virtual world) and HiPiHi (Chinese local virtual world), are chosen as the cases in this study.
机译:虽然已经证明了虚拟世界的一些策略(例如,第二生命),以便成功地吸引西方世界的用户接受,但这些策略的影响在中国环境中是值得怀疑的。当西方模式基于虚拟世界的虚拟世界计划商业运营时,他们可能面临政府政策,法律和文化障碍等挑战。从基于机构的景色来看,本研究提供了一个理论框架,以解释中国大陆的3D虚拟世界策略,采用案例研究方法来探讨虚拟世界的四种策略(即技术解决方案,商业模式,游戏模型和虚拟世界文化)对中国环境中用户验收行为决定因素的影响。选择两个3D虚拟世界,第二次生命(西部模型虚拟世界)和Hipihi(中国本地虚拟世界),被选为本研究中的案例。

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