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Informatical Analysis of Go, Part 1: Evolutionary Changes of Board Size

机译:Go的信息学分析,第1部分:董事会规模的演变

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This paper explores the nature of the Go game. Go has been played on different size of the board in its long history where it was born in 2356 BC and played on 9×9 board, and later played on 13×13, 15×15, 17×17, 19×19, and 21×21 board. Self-play experiments using an open-source implementation of AlphaZero, namely LeelaZero, as the artificial intelligence (AI) player, are conducted for data collection, whereas game refinement (GR) measures had been employed for the assessment. An informational analysis indicates that Go game have been searching not only for a harmonic balance between deterministic and stochastic aspects found in the similar board games (Chess and Mahjong) but also the expected fairness when playing Go. Three aspects of the game have been analyzed: the perspective of game designer (using the GR measure), the perspective of Go evolution relative to Chess and Mahjong evolutionary histories, and other perspectives that closely related to the cultural and strategic development of Go game. Based on such aspects, the impact of komi values and the reasons for 19×19 board size to the contemporary Go popularity had been identified.
机译:本文探讨了围棋游戏的本质。 Go在其悠久的历史中曾在不同大小的棋盘上玩过,它诞生于公元前2356年,在9×9棋盘上玩,后来在13×13、15×15、17×17、19×19和21×21板。使用AlphaZero的开源实现(即LeelaZero作为人工智能(AI)播放器)进行了自玩实验,以进行数据收集,而游戏优化(GR)措施已用于评估。信息分析表明,围棋游戏不仅在寻找类似棋盘游戏(棋牌和麻将)中确定性和随机性之间的谐和平衡,而且还在寻找围棋时的预期公平性。分析了游戏的三个方面:游戏设计者的观点(使用GR度量),相对于国际象棋和麻将进化历史的围棋进化的观点以及与围棋游戏的文化和战略发展紧密相关的其他观点。基于这些方面,已经确定了komi值的影响以及19×19的董事会规模对现代围棋受欢迎程度的原因。

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