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JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images

机译:贾斯汀:一种旨在收集艺术品图像描述的观众参与游戏

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This paper presents JUSTIN standing for Japanese Ukiyo-e Streaming That Improves Narrative, a game system that is designed for collecting descriptive data for artwork images (Japanese ukiyo-e in this study). The proposed game is the first "Audience Participation Game With a Purpose (APGWAP)," which combines two existing concepts: Audience Participation Game and Game With A Purpose. The APGWAP concept is aimed at addressing problems that computers can hardly solve by utilizing human participation on a live streaming platform. The descriptive data of ukiyo-e images can be beneficial in humanity research and in promoting cultural heritage. However, such data are currently insufficient, sparse or poor in quality. JUSTIN proves to be a powerful tool in exploiting crowd-sourcing for addressing such problems through solid evidence provided from the results of conducted experiments in this work in terms of the quality of collected descriptions as well as player experience.
机译:本文介绍了JUSTIN代表日语Ukiyo-e Streaming改进了叙事,该游戏系统旨在收集艺术品图像的描述性数据(本研究中为日语ukiyo-e)。拟议的游戏是第一个“有目的的受众参与游戏(APGWAP)”,它结合了两个现有概念:受众参与游戏和有目的游戏。 APGWAP概念旨在解决计算机无法通过在实时流媒体平台上利用人类参与来解决的问题。浮世绘图像的描述性数据可能对人类研究和促进文化遗产有益。但是,这些数据目前不足,稀疏或质量较差。事实证明,JUSTIN是利用众包解决此类问题的有力工具,可以从收集到的说明的质量和玩家体验方面获得的可靠证据来证明这一工作,这些证据是根据这项工作中进行的实验结果提供的。

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