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Developing Games For The Purposes of Rote Learning for Keyboard and Piano

机译:开发用于键盘和钢琴的轮流学习目的的游戏

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This paper describes the development of a set of three video games designed to reduce the high drop-off rates associated with learning to play the piano/keyboard by gamifying rote tasks that require monotonous practice. By defining our own understanding of what musicianship is and creating a custom framework for assessment through the use of existing curriculum, we have chosen specific areas which require the most rote learning and are critical to developing motor skills and to building an understanding of music; these include learning and practicing scales, keeping in time with tempo and the basics of hand coordination and fingering styles. Existing solutions that attempt to resolve the issue of high drop off rates observed with beginner instrument learners use elements of gamification in order to enrich their learning experiences and also help increase motivation. These approaches do work but in most cases they offer short term solutions; a key issue is retaining users over long periods of time and ensuring that they practice consistently and regularly. We developed solutions which offer a way for learners to practice in an engaging and entertaining way, with the intention to reduce the drop-off rates and lower the barrier for entry to learning piano/keyboard.
机译:本文介绍了一套三款视频游戏的开发,这些游戏旨在通过游戏化需要单调练习的死记硬背任务来降低与学习弹奏钢琴/键盘相关的高辍学率。通过定义我们自己对音乐才华的理解并通过使用现有课程表创建自定义的评估框架,我们选择了需要最死记硬背的特定领域,这些领域对于培养运动技能和建立对音乐的理解至关重要;其中包括学习和练习音阶,与节奏保持同步以及手部协调和指法风格的基础。试图解决初学者学习者所观察到的高辍学率问题的现有解决方案使用游戏化的要素,以丰富他们的学习经验并帮助增加动力。这些方法确实有效,但是在大多数情况下,它们提供了短期解决方案。一个关键问题是要长期保留用户,并确保他们始终如一地定期练习。我们开发了一些解决方案,为学习者提供了一种有趣而有趣的练习方式,旨在降低辍学率并降低进入学习钢琴/键盘的门槛。

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