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Can Deep Learning Predict Problematic Gaming?

机译:深度学习可以预测有问题的游戏吗?

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How does one build a healthy gaming ecosystem? Recent evidence clearly demonstrates the existence of problematic gaming [1]. Predicting problematic gaming is still in its infancy. Here we focus on excessive gaming and model in-game behaviour as a means to continuously predict future play time. This can be used to help players maintain a healthy balance between the virtual and real worlds. To do this, we convert game log data into time-series and label such data with criteria of problematic gaming. Deep learning is then used to solve the resulting multi-class classification problem.
机译:如何建立一个健康的游戏生态系统?最近的证据清楚地表明存在有问题的游戏[1]。预测有问题的游戏仍处于起步阶段。在这里,我们专注于过多的游戏和博弈行为,作为不断预测未来游戏时间的手段。这可用于帮助玩家在虚拟和现实世界之间保持健康的平衡。为此,我们将游戏日志数据转换为时间序列,并标记有问题游戏标准的数据。然后使用深度学习来解决导致的多级分类问题。

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