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Design of an Artificial Game Entertainer by Reinforcement Learning

机译:基于强化学习的人工游戏艺人设计

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Games are often used for performance evaluation of artificial intelligence (AI) methods. Most AI studies using the games aim to design a computer player which plays a game better than humans. On the other hand, video game companies develop one-to-one games such as Go and Reversi and design computer opponents which entertain human players to have them play the games a lot. However, it takes much time to design such computer opponents. In this paper, we propose a reinforcement learning method for automatically designing an AI player entertaining the human players, especially those who are not good at playing games, in the one-to-one games. There are several ways to entertain them. One of the ways is to use a computer opponent which is neither too strong nor too weak, and the proposed method designs such an artificial game entertainer. The performance of the proposed method is evaluated through numerical experiments.
机译:游戏通常用于人工智能(AI)方法的性能评估。使用游戏的大多数AI研究旨在设计一名比人类更好的比赛的计算机播放器。另一方面,视频游戏公司开发一对一的游戏,如Go和Reversi和Design计算机对手,这些计算机对手招待人类玩家让他们玩游戏很多。但是,设计这种计算机对手需要花费太多时间。在本文中,我们提出了一种自动设计AI播放器的加强学习方法,尤其是那些不擅长游戏的人,在一对一的游戏中。有几种方法可以娱乐它们。其中一个方法是使用计算机对手,这既不太强大也不太弱,而且所提出的方法设计了这样的人造游戏艺人。通过数值实验评估所提出的方法的性能。

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