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Thinking Transformation of Traditional Animation Creation Based on the Virtual Reality Presentation

机译:基于虚拟现实表示的传统动画创作思维转变

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With to the advent of the new media era and the promotion of virtual reality technology, the thinking pattern of traditional animation creation is no longer completely appropriate for the need of social development. Both the animation's artistic context and its communicational mode have undergone profound changes. Based on the connotation of animation creation and the comprehensive influence of the new media's form and environment, this paper analyzes the existing theoretical foundation of creation and the analysis of the characteristics of virtual reality technology, and studies how traditional animation in the period of new media representation can make use of virtual reality to realize the idea innovation and the transformation of creative thinking, and explore the shift of creative thinking and the way of describing stories from the perspectives of subject, script, scene, usage of lens, viewpoint selection, transfer mode, etc. The paper also indicates how to seize the scale of interaction and the communication of the subject.
机译:随着新媒体时代的到来以及虚拟现实技术的发展,传统动画创作的思维方式已不再完全适合社会发展的需要。动画的艺术语境和交流方式都发生了深刻的变化。基于动画创作的内涵以及新媒体形式和环境的综合影响,本文分析了动画创作的现有理论基础,分析了虚拟现实技术的特点,研究了新媒体时代传统动画如何发展。表征可以利用虚拟现实来实现思想创新和创造性思维的转变,并从主题,剧本,场景,镜头的使用,视点选择,转移等角度探索创造性思维的转变和故事叙述方式。模式等。该论文还指出了如何把握对象的互动和交流的规模。

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