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Creating Object-Based Stimuli to Explore Media Device Orchestration Reproduction Techniques

机译:创建基于对象的刺激以探索媒体设备编排再现技术

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Media Device Orchestration (MDO) makes use of interconnected devices to augment a reproduction system, and could be used to deliver more immersive audio experiences to domestic audiences. To investigate optimal rendering on an MDO-based system, stimuli were created via: 1) object-based audio (OBA) mixes undertaken in a reference listening room; and 2) up to 13 rendered versions of these employing a range of installed and ad-hoc loudspeakers with varying cost, quality and position. The programme items include audio-visual material (short film trailer and big band performance) and audio-only material (radio panel show, pop track, football match, and orchestral performance). The object-based programme items and alternate MDO configurations are made available for testing and demonstrating OBA systems.
机译:媒体设备编排(MDO)利用互连的设备来增强再现系统,并可用于向家庭观众提供更身临其境的音频体验。为了研究基于MDO的系统上的最佳渲染,通过以下方式创建了刺激:1)在参考听音室中进行的基于对象的音频(OBA)混合;和2)多达13种渲染版本,其中使用了各种已安装的和即席扬声器,其成本,质量和位置各不相同。计划的项目包括视听材料(短片预告片和大型乐队表演)和纯音频材料(无线电面板节目,流行曲目,足球比赛和管弦乐队表演)。基于对象的程序项和备用MDO配置可用于测试和演示OBA系统。

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