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Virtual environments to assess perceptuomotor factors that influence obstacle circumvention in the post-stroke population

机译:虚拟环境评估影响中风后人群避障的知觉运动因素

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Locomotor adaptations to circumvent moving obstacles are initiated with respect to obstacle and self-motion perception, in order to predict and avoid an impending collision. We have developed a virtual reality (VR) based obstacle circumvention task to assess locomotor adaptation (experiment [Exp] 1) and the ability to predict an impending collision (Exp 2) as well as detection of the onset of obstacle motion (Exp 3). The locomotor (Exp 1) and seated perceptuomotor [Exp 2–3] behaviors were contrasted between post-stroke (n=12) and healthy participants (n=12). Three red cylindrical obstacles approaching from head-on (0°) and diagonally (30° left/right) were seen in a virtual room along with a blue central target inside a helmet-mounted display. In Exp 1, participants walked towards the target while avoiding collision with the approaching obstacles. The delay in initiation of an avoidance strategy after the initiation of obstacle motion was assessed. In Exp 2, obstacles moved diagonally (left/right) at a fixed speed of 0.75 m/s while the virtual scene moved at 0.5, 0.75 and 1 m/s, thus creating ‘collision’ and ‘no collision’ conditions. Participants were instructed to indicate their prediction of such using the joystick. In Exp 3, participants were instructed to indicate as soon as they perceived motion of obstacle in the virtual scene. The delay in pressing the joystick button after initiation of obstacle motion was assessed. Individuals with stroke initiated locomotor avoidance strategies significantly later than healthy individuals for all obstacle approaches. This delay, however, was not associated with the delay in obstacle detection. No significant difference was found in either the accuracy of collision prediction or the delay in detection of obstacle motion. However, two post-stroke individuals who collided frequently with obstacles demonstrated low accuracy in predicting an impending collision. One of them also showed significant delays in detecting initiation of obstacle motion when compared with others. Thus, the seated perceptuomotor tasks may reveal underlying sensory-perceptual and cognitive deficits post-stroke. VR based locomotor obstacle circumvention along with seated perceptuomotor assessments provide a comprehensive understanding of obstacle circumvention behavior and the underlying perceptual and cognitive factors shaping them in post-stroke and healthy individuals.
机译:针对障碍物和自我运动感知,开始进行针对障碍物移动的运动适应,以预测和避免即将发生的碰撞。我们已经开发了基于虚拟现实(VR)的障碍规避任务,以评估运动适应性(实验[Exp] 1)和预测即将发生的碰撞的能力(Exp 2)以及检测障碍物运动的开始(Exp 3)。 。卒中后(n = 12)和健康参与者(n = 12)的运动能力(实验1)和坐位感知运动[实验2-3]的行为进行了对比。在虚拟房间中看到了三个红色的圆柱形障碍物,它们从头朝上(0°)和对角线(向左/向右30°)靠近,并且在头盔显示器中看到了一个蓝色的中央目标。在实验1中,参与者在避免与接近的障碍物碰撞的同时走向目标。评估了障碍运动开始后避免策略开始的延迟。在实验2中,障碍物以0.75 m / s的固定速度沿对角线(左/右)移动,而虚拟场景以0.5、0.75和1 m / s的速度移动,从而产生了“碰撞”和“无碰撞”条件。指示参与者使用操纵杆指示对此的预测。在实验3中,指示参与者一旦感知到虚拟场景中的障碍物运动,便立即进行指示。评估了开始障碍运动后按下操纵杆按钮的延迟时间。对于所有障碍物治疗方法,卒中患者发起的运动回避策略明显晚于健康个体。但是,这种延迟与障碍物检测的延迟无关。碰撞预测的准确性或障碍物运动检测的延迟均未发现明显差异。然而,两名经常与障碍物发生碰撞的中风后个体在预测即将发生的碰撞中表现出较低的准确性。其中之一与其他传感器相比,在检测到障碍物运动的启动上也显示出明显的延迟。因此,坐着的感觉运动任务可能揭示中风后潜在的感觉-感知和认知缺陷。基于VR的运动障碍障碍规避以及就座的感觉运动评估提供了对障碍规避行为以及在中风后和健康个体中形成障碍规避行为的潜在知觉和认知因素的全面理解。

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