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Virtual reality-augmented rehabilitation in the acute phase post-stroke for individuals with flaccid upper extremities: A feasibility study

机译:虚弱的上肢急性期卒中后阶段的虚拟现实增强康复:一项可行性研究

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Rehabilitation of individuals with flaccid or severely affected upper extremities is challenging due to their limited motor ability and few options for therapeutic training. This initial study tested the feasibility of training individuals with severe hemiparesis using virtual reality (VR) based mirrored feedback and pinch force modulation tasks. The results demonstrated that the simulations were well tolerated early after stroke. Priming effects of the mirror tasks were suggested by increased maximal pinch force immediately after training. Furthermore, despite having no clinically observable movement distally, the subjects were able to consciously activate their muscles as shown by force traces and EMG recorded during the pinch trace task. Motor learning was also suggested by the decrease in Root Mean Square Error (RMSE) during this task. Lastly the benefits of using objective, technology based measurement tools was demonstrated by the ability of the force sensor to detect small changes in force production that could not be measured with a clinical scale of impairment.
机译:由于肢体活动能力有限且很少接受治疗培训,因此对上肢松弛或严重受影响的个体进行康复非常具有挑战性。这项初步研究测试了使用基于虚拟现实(VR)的镜像反馈和挤压力调制任务训练重度偏瘫患者的可行性。结果表明,中风后早期对模拟的耐受性良好。训练后立即增加最大捏力,就暗示了镜子任务的启动效果。此外,尽管在远端没有临床上可观察到的运动,但受检者仍能够自觉地激活其肌肉,如在捏捏任务期间记录的力迹线和EMG所示。这项任务期间,均方根误差(RMSE)的降低也提示了运动学习。最后,通过使用基于技术的客观测量工具的优势,通过力传感器检测力产生的细微变化的能力得到了证明,而这种细微变化无法通过临床损伤量表进行测量。

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