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Spatial navigation in virtual reality ??? From animal models towards schizophrenia: Spatial cognition tests based on animal research

机译:虚拟现实中的空间导航从动物模型到精神分裂症:基于动物研究的空间认知测试

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Schizophrenia is manifested in positive, negative and cognitive symptoms. Especially, the cognitive symptoms offer useful methodological approach for comparative studies using spatial navigation tasks in both, schizophrenia patients and animal models of cognitive deficit in schizophrenia. In order to demonstrate the deficit of spatial cognition in schizophrenia and to test the validity of pharmacological model, we designed two virtual tasks inspired by previous animal research: the virtual Morris water maze and Carousel maze. The newly-designed tasks require the tested subject to navigate toward several hidden goal positions placed on the floor of an enclosed stable arena or on a rotating arena. Data obtained in a group of schizophrenia patients and matched group of healthy volunteers show cognitive impairment in first episodes of schizophrenia using both, standardized neurocognitive methods and newly-developed virtual tests. The virtual test batteries show different involvement of navigation strategies and different level of impairment in schizophrenia patients. These findings indicate usefulness of these virtual methods in future cognitive remediation. Despite the fact, that both virtual tasks test spatial navigation towards hidden goal, obtained results are divided into partly different clusters using PCA, while performance parameters measured in the stable arena form a cluster mostly with tests of memory and executive functions; the rotating arena seems to be more related to performance tests dependent on timing, psychomotor speed and mental flexibility.
机译:精神分裂症表现为阳性,阴性和认知症状。特别是,认知症状为使用精神分裂症中的认知缺陷患者和动物模型中使用空间导航任务提供了有用的方法论方法。为了证明精神分裂症中的空间认知的缺陷并测试药理学模型的有效性,我们设计了两种受到以前的动物研究的虚拟任务:虚拟莫里斯水迷宫和旋转木马迷宫。新设计的任务要求测试的主题导航朝向封闭式稳定竞技场或旋转舞台上放置在地板上的几个隐藏目标位置。在一组精神分裂症患者中获得的数据和匹配组的健康志愿者,使用两者,使用标准化的神经认知方法和新开发的虚拟测试,在精神分裂症的第一发作中表现出认知障碍。虚拟测试电池显示出精神分裂症患者的导航策略和不同损伤水平的不同参与。这些发现表明了在未来的认知补救中的这些虚拟方法的有用性。尽管如此,这两个虚拟任务都测试了空间导航到隐藏目标,所获得的结果使用PCA分成部分不同的簇,而在稳定的舞台中测量的性能参数主要是具有记忆和执行功能的群集;旋转竞技场似乎与依赖于时序,精神运动速度和精神灵活性的性能测试更相关。

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