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Self-adaptive games for rehabilitation at home

机译:自适应游戏在家里康复

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Computer games are a promising tool to support rehabilitation at home. It is widely recognized that rehabilitation games should (i) be nicely integrated in general-purpose rehabilitation stations, (ii) adhere to the constraints posed by the clinical protocols, (iii) involve movements that are functional to reach the rehabilitation goal, and (iv) adapt to the patients' current status and progress. However, the vast majority of existing rehabilitation games are stand-alone applications (not integrated in a patient station), that rarely adapt to the patients' condition. In this paper, we present the first prototype of the patient rehabilitation station we developed that integrates video games for rehabilitation with methods of computational intelligence both for on-line monitoring the movements' execution during the games and for adapting the gameplay to the patients' status. The station employs a fuzzy system to monitor the exercises execution, on-line, according to the clinical constraints defined by the therapist at configuration time, and to provide direct feedback to the patients. At the same time, it applies real-time adaptation (using the Quest Bayesian adaptive approach) to modify the gameplay according both (i) to the patient current performance and progress and (ii) to the exercise plan specified by the therapist. Finally, we present one of the games available in our patient stations (designed in tight cooperation with therapists) that integrates monitoring functionalities with in-game self-adaptation to provide the best support possible to patients during their routine.
机译:电脑游戏是一个有前途的工具,可以在家支持康复。众所周知,康复游戏应该(i)在通用康复站中很好地整合,(ii)遵守临床协议所带来的约束,(iii)涉及努力达到康复目标的动作,( iv)适应患者的现状和进展。然而,绝大多数现有的康复游戏是独立应用(未在患者站中集成),很少适应患者的病情。在本文中,我们提出了我们开发的患者康复站的第一个原型,该原型与计算智能的方法集成了用于康复的视频游戏,无论是在游戏期间的那段运动中的动作,还要将游戏应用调整到患者的地位。该站采用模糊系统来根据治疗师在配置时间定义的临床限制,并向患者提供直接反馈的临床限制来监测练习执行。与此同时,它适用实时适应(使用任务贝叶斯自适应方法)以根据(i)对患者当前性能和进展(II)修改游戏玩法以及治疗师指定的运动计划。最后,我们展示了我们的患者站点中的游戏(以与治疗师的严格合作),整合了监控功能,以便在游戏中进行自适应,为患者提供最佳支持。

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