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Control and motion cues generation of Stewart platform with a DSP based controller

机译:具有DSP基于DSP的控制器的控制和运动提示生成Stewart平台

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This paper presents an application of the digital signal processor, DSP, to the Stewart motion platform which is a popularly used parallel mechanism in the virtual reality motion simulator for entertainments and various training facilities. The study is conducted in a rapid-prototyping concept which can reduce the time and cost during the development. With a graphical user interface environment, the procedures and results become more transparent and easier to engineers while the results are satisfactory compared with those produced by the traditional motion control hardware in the IPC based controller. The present work is developed based on the hardware-in-the-loop graphical control design and analysis software with inverse-kinematics and motion cues generation algorithm built as function blocks. The resulting motions and simulated accelerations were then measured and correlated with traditional approaches. This present work shows promising DSP application to the Stewart motion platform in the view of time, cost, maintenance and functionality.
机译:本文介绍了数字信号处理器,DSP到Stewart运动平台的应用,这是虚拟现实运动模拟器中的普遍使用的并行机制,用于娱乐和各种培训设施。该研究采用快速原型设计,可以减少开发过程中的时间和成本。通过图形用户界面环境,程序和结果更加透明,更容易工程师,而结果令人满意的是,与由IPC基于IPC的控制器中的传统运动控制硬件产生的结果相比。本工作是基于硬件循环的图形控制设计和分析软件,具有与功能块构建的反向运动学和运动提示生成算法。然后测量所得到的运动和模拟加速度并与传统方法相关。目前的工作显示在时间,成本,维护和功能的观点中向Stewart Motion Platform提供了有前途的DSP应用。

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