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'di Piazza in Piazza': Reimagining Cultural Specific Interactions for People-centered Exhibitions

机译:“广场的Di Piazza”:为人们为中心的展览恢复文化特定互动

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One of the most interesting innovations introduced by modern game console technologies has been that of new interaction systems which allow a large amount of people to interact all together with cultural artifacts and exhibits. Thank to them, human beings can interact with, manipulate and in some circumstances even hack digital contents, playing an active role and becoming part of cultural performance exhibitions. In this paper we present and discuss our recent experience in designing, implementing and putting in practice a hands-free interactive technology which lets visitors explore a hyper-multimedia system, playing a role of those who are able to transform historical audio clips and videos into a piece of public culture which needs to be lived together on a public place. The hands-free system in use is a part of a wider project (called "di Piazza in Piazza"), which comes with the initiatives of the University of Bologna, currently chosen to be displayed at the 2015 Universal Exposition in Milan (EXPO 2015).
机译:现代游戏控制台技术引入的最有趣的创新之一是新的互动系统,允许大量人与文化艺术品和展品相互作用。谢谢他们,人类可以与他们互动,操纵,在某些情况下甚至是黑客数字内容,发挥积极作用并成为文化绩效展览的一部分。在本文中,我们展示并讨论了我们最近的设计,实施和投入实践的一只免提互动技术,让访问者探索超多媒体系统,扮演能够将历史音频剪辑和视频转换为的人的角色一块需要在公共场所生活在一起的公共文化。使用的免提系统是更广泛的项目(称为广场“)的一部分,该项目介绍了博洛尼亚大学的倡议,目前选择在2015年米兰普遍博览会(2015年世博会)。

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