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Applying learning analytics to simplify serious games deployment in the classroom

机译:应用学习分析来简化教室中严肃的游戏部署

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In this paper we present our approach to introduce educational videogames as class exercises in face-to-face education. The main objective is to simplify teachers' task when using games by providing real-time information of the actual students' use of the games while in the classroom. The approach is based on defining the educational goals for the exercise/game precisely, designing a game that captures these goals, establishing relations between game interactions and educational goals and finally, create data capturing and visualizations of the relevant information to support the teacher. We applied this approach to a real case study, creating an educational videogame about the XML markup language that substituted the usual exercises in a Web Technologies class. This was tested with 34 computer science students with positive and promising results.
机译:在本文中,我们介绍了将教育视频游戏介绍为面对面教育中的课堂练习的方法。主要目的是通过提供课堂上实际学生使用游戏的实时信息,简化使用游戏时教师的任务。该方法基于精确地定义练习/游戏的教育目标,设计一个捕获这些目标的游戏,建立游戏交互与教育目标之间的关系,最后创建数据捕获和相关信息的可视化以支持老师。我们将此方法应用于实际案例研究,创建了有关XML标记语言的教育性视频游戏,该游戏替代了Web Technologies课程中的常见练习。 34位计算机科学专业的学生对此进行了测试,并取得了积极而有希望的结果。

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