首页> 外文会议>Federated Conference on Computer Science and Information Systems >Predicting winrate of Hearthstone decks using their archetypes
【24h】

Predicting winrate of Hearthstone decks using their archetypes

机译:使用他们的原型预测Hydrate Deckks的Winrate

获取原文

摘要

This paper describes our solution for the AAIA'18 Data Mining Challenge: Predicting Win-rates of Hearthstone Decks. Train and test decks were clustered by DBSCAN algorithm with precomputed distance matrix dependent on the number of common cards. We observed that each cluster can be represented by an archetype deck - one of popular decks used by human players. For each deck we created features describing cards quality and types. Additionally we used differences of these features with respect to archetype decks. Finally we used XGBoost to build a model predicting outcome of a game played between two decks.
机译:本文介绍了我们对AAIA'18数据挖掘挑战的解决方案:预测炉石甲板的胜利。列车和测试甲板由DBSCAN算法聚集,具有预先计算的距离矩阵,依赖于公共卡的数量。我们观察到每个群集都可以由原型甲板代表 - 人类玩家使用的流行甲板之一。对于每个甲板,我们创建了描述卡质量和类型的功能。此外,我们使用对原型甲板的这些特征的差异。最后,我们使用XGBoost来构建预测两个甲板之间播放的游戏结果的模型。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号