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Setting the scene: Scaffolding stories to benefit middle school students learning to program

机译:布置场景:脚手架的故事造福中学生学习编程

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Research suggests that storytelling can motivate middle school students to explore computer programming. However, difficulties finding and realizing story ideas can decrease time actually spent on programming. In this paper, we present guidelines for constructing story scenes that reliably inspire ideas for novice programmers creating stories. To evaluate the impact of pre-built scenes with strategic design constraints on early programming behavior and attitudes, we conducted a between-subjects study comparing participants who used pre-built scenes and participants who crafted their own scenes. The results suggest that story starter scenes enable novice users to explore programming in the environment sooner, allow users to add and modify significantly more novel programming constructs during the length of the study, and maintain motivation for learning to program via storytelling.
机译:研究表明,讲故事可以激励中学生探索计算机编程。但是,发现和实现故事构想的困难可以减少实际花费在编程上的时间。在本文中,我们提供了构建故事场景的指南,这些指南可靠地激发了新手程序员创建故事的想法。为了评估具有战略设计约束的预制场景对早期编程行为和态度的影响,我们进行了一项主题间研究,比较了使用预制场景的参与者和制作自己场景的参与者。结果表明,讲故事的场景使新手用户可以更快地探索环境中的编程,使用户可以在研究期间添加和修改更多新颖的编程结构,并保持通过讲故事学习编程的动力。

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