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Solving game with interval-valued utilities

机译:用区间值工具解决游戏

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In interactive situations, it is very difficult to obtain exact utility of decision maker because decision makers interact and may also affect one another's decision outcomes. The utilities of decision makers are represented by interval values which can expand the scope of application of the game theory. Solving the exact solution of the Nash equilibrium is very difficult, and so in this paper continuous mixed strategy space is replaced by discrete mixed strategy space in order to reduce the amount of computation. So finding the approximate solution (ε - Nash equilibrium) can be regarded as searching the optimal solution in a discrete space with genetic algorithm. Considering the characteristics of interval-valued utilities, deviation degree of interval-valued utilities is defined. Experimental studies have been performed for validation.
机译:在交互情况下,很难获得决策者的确切效用,因为决策者会相互影响并可能影响彼此的决策结果。决策者的效用由区间值表示,区间值可以扩大博弈论的应用范围。求解Nash平衡的精确解是非常困难的,因此在本文中,连续的混合策略空间被离散的混合策略空间所取代,以减少计算量。因此,找到近似解(ε-Nash平衡)可以看作是用遗传算法在离散空间中寻找最优解。考虑到区间值效用的特征,定义了区间值效用的偏差度。已经进行了实验研究以进行验证。

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