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SIMPLE AND FAST RAY TRACING OF POINT-BASED GEOMETRY

机译:基于点的几何形状简单快捷的光线追踪

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We discuss in this paper a framework for simple and fast ray tracing of point-based geometry. Our solution requires neither implicit surface definition nor the use of non-simple rays. Points are simply treated as disk primitives. To prevent shading artifacts due to the use of disk representation, each ray is intersected with a few disks, and the intersection results interpolated. Further, to speed up the ray-object search, we adapt the KD-tree with bounding spheres structure applied in the QSplat point splatting system (Rusinkiewicz and Levoy 2000). Our prototype implementation is generally competitive compared to previous point set ray tracers. Further it demonstrates considerable speedup over a point set ray tracer based on a conventional KD-tree, while producing images with acceptable ray-traced quality.
机译:我们在本文中讨论了基于点的几何形状的简单且快速的射线追踪框架。我们的解决方案既不需要隐式表面定义,也不需要使用非简单的光线。积分被视为磁盘原语。为了防止由于使用磁盘表示而导致的阴影伪像,每个光线都以几个磁盘相交,并且内插的交叉结果。此外,为了加速光线对象搜索,我们将KD树调整,其中包含在QSPLAT点分裂系统(Rusinkiewicz和Levoy 2000)中应用的边界球结构。与之前的点集射线示踪剂相比,我们的原型实施通常是竞争力的。此外,它在基于传统的KD树的点集射线示踪剂上展示了相当大的加速,同时产生具有可接受的光线追踪质量的图像。

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