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Doctoral Colloquium—A Snapshot of the Future: Virtual and Augmented Reality Training for Radiology

机译:博士讨论会—未来快照:放射学的虚拟和增强现实培训

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Advances in virtual immersive and augmented reality technology, commercially available for the entertainment and gaming industry, hold potential for education and clinical use in medicine and the field of radiology. Radiology departments have begun exploring the use of these technologies to help with radiology education and training. The purpose of this article is to address how skills have been developed in the gaming world and how these can be adopted for radiology education. Radiology is rapidly evolving with the use of AI for more effective diagnostic and prognostic clinical assessment. Advances in computing technology have enabled widespread availability of simulated reality technologies, including virtual reality (VR) and augmented reality (AR). This work in progress paper describes VR and AR technologies as novel means to communicate and have potential for supplementing radiology training; communicating with colleagues, referring clinicians, and patients; and aiding in interventional radiology procedures.
机译:虚拟沉浸式和增强现实技术的进步,可以在娱乐和游戏行业中获得商业应用,在医学和放射学领域具有教育和临床应用的潜力。放射科已经开始探索这些技术的使用,以帮助进行放射教育和培训。本文的目的是解决游戏世界中如何开发技能以及如何将其用于放射学教育。放射学正随着AI的使用而迅速发展,以进行更有效的诊断和预后临床评估。计算技术的进步使模拟现实技术的广泛可用性成为可能,包括虚拟现实(VR)和增强现实(AR)。这份正在进行的工作将VR和AR技术描述为一种新颖的交流手段,并具有补充放射学培训的潜力;与同事,转诊的临床医生和患者进行沟通;并协助介入放射学程序。

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