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Hotspots and Trends of Virtual Reality, Augmented Reality and Mixed Reality in Education Field

机译:教育领域虚拟现实,增强现实和混合现实的热点和趋势

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With developments in computer graphics and simulation technology, virtual reality (VR), augmented reality (AR) and mixed reality (MR) have been more widely used in several areas of education. To explore and predict hotspots and research trends of VR, AR and MR in education, knowledge mapping is used to provide visualizations of publishing trends, countries, institutions and author co-citations based on Web of Science database in the last ten years. Nine hotspots and trends, including cognitive load, learning environment, knowledge acquisition, training, gamification, assessment, children education, engineering education, and higher medical education, are discovered in the study to show us future research directions in the education field.
机译:随着计算机图形和模拟技术的发展,虚拟现实(VR),增强现实(AR)和混合现实(MR)已在教育的多个领域中得到更广泛的使用。为了探索和预测VR,AR和MR在教育领域的热点和研究趋势,基于过去十年的Web of Science数据库,知识图谱用于可视化发布趋势,国家,机构和作者合著。研究中发现了九个热点和趋势,包括认知负荷,学习环境,知识获取,培训,游戏化,评估,儿童教育,工程教育和高级医学教育,以向我们展示教育领域的未来研究方向。

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