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A Medical Ontology Informed User Experience Taxonomy to Support Co-creative Workflows for Authoring Mixed Reality Medical Education Spaces

机译:医疗本体上知情的用户体验分类,以支持合作创意工作流程,用于创作混合现实医学教育空间

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Curriculum size constantly challenges healthcare education and training. Technology enhanced, immersive educational content like Virtual, Augmented, or Mixed Reality (VR/AR/MR collectively XR) constantly aims to facilitate knowledge retention and skills acquisition in the healthcare sector. Core challenge in this effort is the increasing costs, in time and resources, required for designing and developing XR immersive educational content. An approach to address this challenge is participatory design methods. Co-creation approaches distribute the burden of content development amongst the educators' community and facilitate decentralized bottoms-up content creation. This approach requires data modeling approaches that facilitate digital asset discoverability, reusability and consumption through visual authoring tools. This work describes the conceptualization and implementation of a UX taxonomy for annotating immersive AR/VR/MR content at the asset level for maximum repurposing capacity. A brainstorming session between educational and technology experts was conducted and conceptual details of the terms of the taxonomy were described. The Simple Knowledge Organization System (SKOS) vocabulary was utilized to organize this devised taxonomy and link it with existing medical ontology terms, formulating an RDF endpoint of the nominated ENTICE ontology. This ontology was able to link medical terms with UX and educational properties in a data structure that can annotate and contextually encapsulate any XR digital asset. An example such term is described and presented as proof of application. The semantic modelling implemented in this work is directly applicable to a previously proposed visual data structure and subsequent authoring environment that could facilitate XR resource design and authoring from non-technical experts.
机译:课程规模不断挑战医疗保健教育和培训。技术增强,沉浸式教育内容,如虚拟,增强或混合现实(集体XR)不断旨在促进医疗保健部门的知识保留和技能收购。核心挑战在这项努力中是在设计和开发XR沉浸式教育内容所需的时间和资源中增加成本。解决这一挑战的方法是参与式设计方法。共同创作方法在教育工作者社区之间分配内容开发的负担,并促进分散的底层内容创造。这种方法需要数据建模方法,这些方法促进数字资产可发现性,通过视觉创作工具的可重用性和消耗。这项工作描述了UX分类法的概念化和实施,用于在资产水平处注释沉浸式AR / VR / MR含量以获得最大的重新估算能力。进行了教育和技术专家之间的头脑风暴会议,并描述了分类法的概念细节。简单知识组织系统(SKOS)词汇表用来组织这种设计的分类系统并将其与现有的医疗本体论术语联系起来,制定了提名诱因本体的RDF端点。该本体能够将医疗术语与可以注释和上下文封装任何XR数字资产的数据结构中的UX和教育属性链接。将描述和呈现这样的术语作为应用证据。在本工作中实现的语义建模直接适用于先前提出的视觉数据结构和随后的创作环境,可以促进非技术专家的XR资源设计和创作。

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