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The Influence of Body Position on Presence When Playing a Virtual Reality Game

机译:在播放虚拟现实游戏时,身体位置对存在的影响

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In this study, we explore how proprioception relates to the sense of presence in a virtual environment. To investigate this objective, we compared three body conditions (Standing vs. Sitting vs. Half-Sitting) to examine whether body position influences the level of presence when playing a virtual reality (VR) game. The results showed that participants who played the game in a standing position felt greater presence than those who were sitting or half-sitting, while the degree of presence was higher for sitting than for half-sitting participants. In addition, a correlation analysis of the control, sensory, and attention factor associated with presence revealed a strong connection between control and sensory factor, whereas attention factor was moderately linked to control and sensory factor. Based on these results, we may assume that variations in movement related to body position influence proprioception, which consequently affects the sense of presence. Overall, this study has confirmed the important association between body position and presence in VR.
机译:在这项研究中,我们探讨了如何涉及虚拟环境中存在的意义。为了调查这一目标,我们将三个身体状况(常设与半坐叉)进行比较,以检查身体位置是否会影响虚拟现实(VR)游戏时的存在水平。结果表明,在站立位置播放游戏的参与者比坐着或半坐着的人感到更大的存在,而坐姿比半坐参加者的存在程度更高。此外,与存在相关的对照,感觉和注意因子的相关性分析显示了对照和感觉因子之间的强烈连接,而注意因子与控制和感觉因子中度相连。基于这些结果,我们可能假设与身体位置影响有关的运动的变化,从而影响存在的存在感。总体而言,本研究证实了身体位置与VR存在的重要关联。

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