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Body-Prop Interaction: Evaluation of Augmented Open Discs and Egocentric Body-Based Interaction

机译:Body-Prop Interaction:增强开放光盘和基于Egocentric Body的相互作用的评估

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This paper presents a novel interaction technique to combine multiple inputs and output modalities with a 3D printed open disc which is tracked and augmented with a virtual information. Props have been used in virtual and augmented environments to provide tangible associations to virtual elements. When used in a larger immersive environment or where a user is walking around, users may not have the capability to set these objects/props down or are limited to the number of hands, so users are reduced to the capability of using only two props or controllers. In our technique, users can instead use their body to store and organize the virtual objects associated with tangible props by physically hanging them on or attaching them to the body. This type of interaction is well-suited for both immersive visualizations and immersive virtual environments. In this paper, we present the results of an experimental evaluation of our Body Prop Interaction technique for each type of immersive environment and corresponding task type, demonstrating more effective usage in each scenario than a joystick or gesture-based interaction.
机译:本文提出了一种新的交互技术,将多个输入和输出方式与3D打印的开放盘组合,其被跟踪和增强虚拟信息。道具已用于虚拟和增强环境,以向虚拟元素提供有形关联。当在较大的沉浸环境中使用或者在用户行走时,用户可能没有能力将这些对象/道路(或者仅限于手数),因此用户减少到仅使用两个道具的能力或控制器。在我们的技术中,用户可以通过物理悬挂在身体上或将它们附加到身体上来存储和组织与有形道具相关联的虚拟对象的虚拟对象。这种类型的互动非常适合沉浸性可视化和沉浸式虚拟环境。在本文中,我们提出了对每种类型的沉浸环境和相应任务类型的身体道具交互技术的实验评估结果,在每个场景中展示比操纵杆或基于手势的相互作用更有效的用法。

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