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Body-Prop Interaction: Evaluation of Augmented Open Discs and Egocentric Body-Based Interaction

机译:身体与身体的相互作用:增强开放式椎间盘和以自我为中心的基于身体的相互作用的评估

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This paper presents a novel interaction technique to combine multiple inputs and output modalities with a 3D printed open disc which is tracked and augmented with a virtual information. Props have been used in virtual and augmented environments to provide tangible associations to virtual elements. When used in a larger immersive environment or where a user is walking around, users may not have the capability to set these objects/props down or are limited to the number of hands, so users are reduced to the capability of using only two props or controllers. In our technique, users can instead use their body to store and organize the virtual objects associated with tangible props by physically hanging them on or attaching them to the body. This type of interaction is well-suited for both immersive visualizations and immersive virtual environments. In this paper, we present the results of an experimental evaluation of our Body Prop Interaction technique for each type of immersive environment and corresponding task type, demonstrating more effective usage in each scenario than a joystick or gesture-based interaction.
机译:本文提出了一种新颖的交互技术,该技术将多个输入和输出模态与一个3D打印的开放式磁盘结合在一起,并通过虚拟信息对其进行跟踪和扩充。道具已在虚拟和增强环境中使用,以提供与虚拟元素的切实关联。在较大的身临其境的环境中使用或用户走动时,用户可能无法将这些对象/道具放下或受限于手的数量,因此,用户只能使用两个道具或道具。控制器。在我们的技术中,用户可以通过将其物理悬挂或附着在身体上,而使用其身体来存储和组织与有形道具相关联的虚拟对象。这种类型的交互非常适合沉浸式可视化和沉浸式虚拟环境。在本文中,我们介绍了对每种身临其境的环境和相应任务类型的“人体支撑交互”技术进行实验评估的结果,与每种操纵杆或基于手势的交互相比,该方法展示了在每种情况下的更有效用法。

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