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Feel the Globe: Enhancing the Perception of Immersive Spherical Visualizations with Tangible Proxies

机译:感受全球:加强与切实代理的沉浸式球形可视化的看法

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Recent developments in the commercialization of virtual reality open up many opportunities for enhancing human interaction with three-dimensional objects and visualizations. Spherical visualizations allow for convenient exploration of certain types of data. Our tangible sphere, exactly aligned with the sphere visualizations shown in VR, implements a very natural way of interaction and utilizes senses and skills trained in the real world. In a lab study, we investigate the effects of the perception of actually holding a virtual spherical visualization in hands. As use cases, we focus on surface visualizations that benefit from or require a rounded shape. We compared the usage of two differently sized acrylic glass spheres to a related interaction technique that utilizes VR controllers as proxies. On the one hand, our work is motivated by the ability to create in VR a tangible, lightweight, handheld spherical display that can hardly be realized in reality. On the other hand, gaining insights about the impact of a fully tangible embodiment of a virtual object on task performance, comprehension of patterns, and user behavior is important in its own right. After a description of the implementation we discuss the advantages and disadvantages of our approach, taking into account different handheld spherical displays utilizing outside and inside projection.
机译:虚拟现实商业化的最新发展开辟了许多与三维物体和可视化的人类互动的机会。球形可视化允许方便地探索某些类型的数据。我们的有形领域,与VR中显示的球体可视化完全一致,实现了一种非常自然的互动方式,利用现实世界培训的感官和技能。在实验室研究中,我们研究了实际上持有虚拟球形可视化的感知的影响。作为用例,我们专注于受益于或需要圆形的表面可视化。我们将两个不同大小的丙烯酸玻璃球体的用途进行了比较了与使用VR控制器作为代理的相关交互技术。一方面,我们的作品是通过在VR中创建的能力,轻巧,手持式球面显示器,这几乎无法实现实际上。另一方面,获得关于虚拟对象对任务性能,模式理解和用户行为的完全有形实施例的影响的洞察力在自己的权利中非常重要。在实施实施后,我们讨论了我们方法的优点和缺点,考虑到不同的手持式球形显示器,利用外部和内部投影。

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