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English Teaching using Mobile Serious Games with Geo-Location Features: A Systematic Literature Review

机译:使用具有地理位置功能的移动严肃游戏进行英语教学:系统文献综述

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Serious games have been widely studied from the educational perspective due to their proven potential to increase the learners' motivation and engagement in different academic activities, including language acquisition. At the same time, the fast growth of mobile devices access and Internet connectivity have motivated the creation of serious games for mobile environments that encourage the learner to access the educational content without time or location restrictions. In this sense, mobile serious games that lead the learners to move to different locations to achieve the game objectives, are known as location-based serious games. On the other hand, Latin American governments have started to propose and implement new policies to overcome the problem of English acquisition in their teenagers and then expand their professional opportunities by improving their English skills. Considering these phenomena, a systematic literature review was conducted to find the gaming elements that help to create successful serious games with geo-location features for English teaching, Additionally, this review inquires about the different validation methods and the results obtained in several researches. The answers to the research questions show that some of those elements, particularly self-improvement and competition, with a proper combination with educational aspects, are presented in most of the games analyzed and may indeed increase the learner commitment.
机译:认真的游戏已从教育的角度进行了广泛的研究,因为它们具有提高学习者的动机和参与各种学术活动(包括语言习得)的潜力,已被证明具有潜力。同时,移动设备访问和Internet连接的快速增长推动了针对移动环境的严肃游戏的创建,这些游戏鼓励学习者不受时间或位置限制地访问教育内容。从这个意义上讲,导致学习者移动到不同位置以实现游戏目标的移动严肃游戏被称为基于位置的严肃游戏。另一方面,拉丁美洲各国政府已开始提出并实施新政策,以克服青少年英语习得的问题,然后通过提高英语技能来扩大其职业机会。考虑到这些现象,进行了系统的文献综述,以找到有助于创建具有地理位置特征的成功严肃游戏的游戏元素,以进行英语教学。此外,该综述还询问了不同的验证方法以及在多项研究中获得的结果。对研究问题的答案表明,在大多数被分析的游戏中都提出了其中一些要素,尤其是自我完善和竞争,并与教育方面进行了适当的结合,并可能确实增加了学习者的投入。

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