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Inquiry Based Learning with Kanban Game

机译:利用看板游戏进行基于查询的学习

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摘要

In this paper, we present the design and the effectiveness of a computer game that supports inquiry-based learning of Agile development with Kanban. Seventy four undergraduate students who were enrolled in classes related to software engineering participated in the study. By engaging students in multiple rounds of questioning and peer discussion, the students were actively involved in the conceptualization, investigation and generation of new knowledge. From survey results, observation of focus groups as well as the game log, we found that students were highly engaged in the learning process. There was also an improvement of students' knowledge in agile software development.
机译:在本文中,我们介绍了一种计算机游戏的设计和有效性,该计算机游戏支持使用看板进行基于查询的敏捷开发学习。参加与软件工程相关的课程的74名本科生参加了该研究。通过让学生参与多轮提问和同伴讨论,学生积极参与了新知识的概念化,调查和生成。从调查结果,对焦点小组的观察以及游戏日志中,我们发现学生高度参与了学习过程。学生在敏捷软件开发方面的知识也得到了提高。

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