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Creating Serious Games with the Game Design Matrix

机译:使用游戏设计矩阵创建严肃的游戏

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Serious Games can be a powerful tool for educators to boost the level of student engagement in academic environments, but the level of game expertise and knowledge required in order to design a game with playable mechanics and well integrated learning objectives can be overwhelming. This high barrier to entry for inexperienced designers attempting to employ serious games has not been addressed in a commonly available or recognized step-by-step game design framework. This paper creates a framework which uses the Mechanics, Dynamics, and Aesthetics (MDA) design process as the cornerstone of a step-by-step design matrix targeted at new game designers. It empowers someone with a minimal background in game design to have a much greater level of effectiveness. This is accomplished by using learning objectives and environmental constraints to map ideal game dynamics and game mechanics. A static analysis of existing games is used to assess the effectiveness of the game dynamic and game mechanics mapping matrix. A dynamic analysis of the framework is conducted by creating a cyber education focused serious game using the learning objectives and environmental constraints from an active classroom.
机译:严肃游戏可以成为教育工作者提高学生在学术环境中参与度的有力工具,但是,设计具有可玩机制和良好综合学习目标的游戏所需的游戏专业知识和知识水平可能是压倒性的。对于尝试使用严肃游戏的缺乏经验的设计人员来说,这种高准入门槛并未在普遍可用或公认的分步游戏设计框架中得到解决。本文创建了一个使用力学,动力学和美学(MDA)设计过程作为针对新游戏设计师的逐步设计矩阵的基础的框架。它使在游戏设计方面具有最低背景的人拥有更高的效能水平。这是通过使用学习目标和环境约束来映射理想的游戏动态和游戏机制来实现的。现有游戏的静态分析用于评估游戏动态和游戏机制映射矩阵的有效性。通过使用活跃教室中的学习目标和环境限制,通过创建针对网络教育的严肃游戏来对框架进行动态分析。

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