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The Myth of 'Universal' Narrative Models Expanding the Design Space of Narrative Structures for Interactive Digital Narratives

机译:“通用”叙事模型的神话扩大了交互式数字叙事的叙事结构设计空间

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In narrative game design and related practices, the role and function of narrative models is described as predominantly pragmatic. However, we see that many interactive digital narratives (IDN) including narrative video games derive their story structures from the same formulas connected to Joseph Campbell and Aristotle, adhering to the trajectory of the Hero's Journey and the dramatic arc. We engage with scholarly criticism exposing the supposed ubiquity of these structures and agree that the question of narrative models in interactive digital media requires both further exploration and intervention. We follow up on some proposed solutions by looking at non-Western narrative traditions to expand the corpus of narrative structures available to game designers and other narrative developers. With this paper we raise awareness of alternative structures and simultaneously introduce implementable narrative structures with the aim to expand the design space and range of analytical models for IDN.
机译:在叙事游戏设计和相关实践中,叙事模型的作用和功能主要被描述为实用的。但是,我们看到许多交互式数字叙事(IDN),包括叙事视频游戏,其故事结构都源于约瑟夫·坎贝尔和亚里士多德的相同公式,并秉承了《英雄之旅》的轨迹和戏剧性的弧线。我们参与了学术批评,揭露了这些结构的普遍存在,并同意交互式数字媒体中的叙事模型问题需要进一步的探索和干预。我们通过研究非西方叙事传统来跟进一些建议的解决方案,以扩大游戏设计师和其他叙事开发人员可以使用的叙事结构的语料库。通过本文,我们提高了对替代结构的认识,同时引入了可实现的叙述结构,目的是扩大IDN的设计空间和分析模型的范围。

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